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Old Sep 28, 2009, 05:11 AM // 05:11   #21
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In PvE I think it'd be better if.

Affected everyone in party for 10 seconds, prevented one interruption, and had a recharge of 10/15 seconds

Or, knocked down ALL adjacent/nearby allies for 3 seconds, this would make anything that can't normally be knocked down able to be knocked down.
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Old Sep 28, 2009, 06:18 AM // 06:18   #22
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Quote:
Originally Posted by Zahr Dalsk View Post
Knockdowns from enemies in PvE also aren't much of a problem in the first place, though, so having this as a counter wouldn't do much beyond make gameplay a bit more convenient against enemies with AoE KD abilities.

As the skill stands now, of course, it might as well not exist.
Exactly, knockdowns shouldn't be a problem in PvE, which means buffing its current function is pretty pointless, and is just creating an easy button for something that should be easily countered. I'm against buffing its current function (it would be rather pointless), I'm all for changing the function.
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Old Sep 28, 2009, 12:22 PM // 12:22   #23
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No buff, needs major change as it is mega useless.
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